Basically, I bought it "once" and every year or so I get a "new" game to play (and learn). In fact the Early Access side has been a big bonus for me - Every version has played differently, has had different mechanics, there have been incremental increases in many things. I have been playing since Alpha 14, and even though the game is "Early Access" each version has played fine. Still room for improvement, but the they are clearly on their way to polish the experience and make it more accessible. During rainy days you can step from daylight into pitch black by setting one foot in a building or room. The new dynamic lighting is a bit overdone. I have seen a few interesting "optimisation artifacts", like buildings popping in when you jump to look over a wall, but those I'll take when it performs. I play with "-force-vulkan" and while I haven't checked out a big city with skyscrapers yet, mid sized towns have been mostly locked at 60 fps. So good to have something new around every corner. World generation, POIs, variety are great. This thing needs some balancing to make core components less sensitive to RNG. Yet I am a whole tier up in weapons that I don't even use. I'm now around 10 days in and still can't make workbench because I don't seem to get the right magazines. ![]() But it has put RNG into your crafting skills, which is not good. Moving the crafting skills to be unlocked by looting magazines is a nice idea as looting is core gameplay. Skill tree is better now, but with a caveat. I get what they were trying to do, but it doesn't feel like this was the most interesting way they could have handled it. Found a water filter mod on day 1, put it in a hood and infinite water to drink without cost. The changes to water seem a bit unbalanced. ![]() I that doors are one of the few things made easier by VR. Safe to say it really is a massive update!Ĭheck out a quick Steam Deck video below where it works quite well: ![]()
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